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Creators/Authors contains: "Asino, Tutaleni I"

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  1. With increasing understanding of the inextricable connections between learners and the tools that facilitate their learning within complex social systems, new theoretical and methodological developments have emerged to allow us to explore the materiality in learning environments. Sociomateriality (Fenwick, 2015) urges us to consider the interdependence of social and material elements in learning. Rather than viewing classroom spaces and educational tools as static, inert material objects, sociomateriality posits them as capable of exerting force by the way they are acted on or by. This approach has the potential to help respond to the global crises by interrogating and recoupling learning and knowledge with networks and the power relationships inherent in all learning. To this end, this symposium aims to bring researchers together around a common theme of unpacking how sociomateriality might be used as a theoretical foundation or analytical approach for Learning Sciences research. 
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  2. A design-based project grounded in learning technology theories and systematically implemented can impact environmental education in many positive ways. This paper explores the systematic application of best practices from design-based projects that were used to combine and implement a drought education program. Embracing diffusion of innovation as its framework, augmented and virtual reality applications were used to design a virtual meeting space called the Virtual Citizen Science Expo. The results and findings show that users found Mozilla Hubs engaging as it gave them new ideas on the creative and inspirational use of virtual reality technology as an interactive and collaborative learning space. The discussions demonstrate that our VCSE can be used to promote and engage learners in science related to environmental monitoring. 
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